Author: Jayce Ran

  • Size Rules Size The size of a character is how the game represents the height of the character and somewhat the width. The size of a human character is 1. It is roughly 6ft or 2 yds. All human characters…

  • Support Character System While main characters are generally what we think of there are also support characters. This can be a a horse, or it can be a power armor. However the goal of a support character is to compliment…

  • Abnormal Status At times a character will receive a abnormal status. These can be bad or these can be good. Resistance to abnormal statuses is a Talent. Abnormal status have 10 levels, when they compound on top of each other…

  • Encounter Rules In tight spaces, confined areas, twisting undercities, back alleys, inside ships, dense jungles or forests, rules that vision come into play. The area may become a battlefield at any moment or perhaps it already is. This is when…

  • Action/Combat Rules Action/Combat rules apply when a scene occurs when multiple characters are interacting in fighting or challenging circumstances and require an orderly flow to make determinations. Action/Combat is broken down into Rounds and Phases in order to make the…

  • Social Rules Social rules apply when characters are interacting in a hostile conversation or situation. Under normal social interactions it is not needed but when dealing in a situation with someone or a group where hostility or rather a deal…

  • Skills And Talents Skills and Talent are the special abilities a character has at their disposal. This makes up the characters more intimate side and the personality of a character as well. Depending on how you choose to build your…

  • Life And Death Vitality Unlike most RPG systems, this one does not use a standardized form of Hit Points. Instead damage is applied through wounds. Wounds When a wound is applied to a character, the first thing you need to…

  • Event System Determination Of Events Events are generally actions done by characters that will effect the story of the game. When such events occur a review of the character’s abilities involved in the event are looked at along side of…

  • The Attribute Values Basic Attributes Physical: The physical strength, endurance, of a character. Finesse: A character ability to control his own body. Mental: The intelligence of a character. Social: The way the character carries themselves and deals with others. Spiritual:…