Event System
Determination Of Events
Events are generally actions done by characters that will effect the story of the game. When such events occur a review of the character’s abilities involved in the event are looked at along side of the challenge of the event occurring. When determining the result of an event several factors are considered. The goal is to beat the target value of the event. Determination of success for most events is decided by rolling a 1D20.
Dice
For the purposes of this game we use a D20.
Resolving Events
Events are generally actions done by characters that will effect the story of the game. When such events occur a review of the character’s abilities involved in the event are looked at along side of the challenge of the event occurring. When determining the result of an event several factors are considered. The goal is to beat the target value of the event. Determination of success for most events is decided by rolling a 1D20.
Flow Of Events
The flow of Events is as follows:
1. To determine the difficulty of the challenge.
From the difficulty chart, the storyteller will pick a difficulty. This will become the base number to defeat.
Difficulty Rating Table
Easy: 6
Routine: 8
Simple 10
Ordinary: 12
Unusual: 14
Hard: 16
Difficult: 18
Challenging: 20
Formidable: 22
Impossible: 24
Miraculous: 26
2. Determining if the character as any modifiers.
Some characters will have advantages or disadvantages based on their abilities. For that we will first look though a characters skills. Then we will check other modifies such as items and what not.
3. Determining outside conditions.
Outside conditions are thing such as time, your environment, and weather, they can be any number of things. This may help the character or hinder the character.
4. Determining General Attribute Bonus
The storyteller will determine which attribute most applies to the event. This will be added as a bonus to determine the result.
5. Roll For Final Judgment
Finally we have the roll. The character will roll 1D20 to determine the end result.
The formula to determine the result of an event is as follows:
Event Formula: Base roll + Difficulty Rating + Modifiers = Actual Value
Success = Actual Value higher than Target Value
Failure = Actual Value less than Target Value
Base Roll: The result of the 1D20 roll.
Difficulty Rating: The bonus or penalty given to denote the challenge of the specific task. (Below is a table of difficulty ratings and their values.)
Modifiers: Any additional numbers that impact the total of the roll. These include considerations for character attributes, skills, equipment, injuries ext.
[Character Attribute Modifier]: Only Character Attributes applicable are applied as a bonus.
Actual Value: The total of the Base Roll, Difficulty Rating, and Modifiers after being calculated together.
Target Value: The value that determines the success or failure of the event.
Success: The event results in a favorable result.
Failure: The event results in an unfavorable result.
Additional Difficulty Modifiers
Sometimes special difficulties can effect the result of a roll. These include but are not limited to special environments, time of day, seasons, weather conditions and other slight things to consider. A player can call for consideration of these factors if they feel it would give them an advantage. This correction can increase or decrease a difficulty rating no more than the Difficulty Rating Table’s current rating. It is up to the Storyteller to determine whether or not these modifiers apply and to what extent they assist.
Determining Results
Characters involved in an event are either active in the event or passive. At times the effects of an event could effect more than the character directly active during an event. Only characters active during an event are considered for the results of an event. Passive characters do not assist in an events determination. While passive characters are not involved in determination of an event the success or failure will still effect those characters determined to be passive during an event.
Multiple Characters
At times multiple characters will be involved in an event. When this occurs all characters with active roles will pool their modifiers and rolls together. The actual value will then be divided by the number of active characters involved in the event. Characters can choose not to assist in an event and they will be considered passive for the results of this event.
Conditions of Success
Success is defined as being “equal to or greater than target value.” If there is an event where the actual value and target value match this will result in a successful roll.
Player Vs Non Player Results
If a player has tied with a non player the success, is always given to the player over the non player.
Two Players Tie
In the result of a tie between players it is up to the Storyteller to determine the results of the event. If the Storyteller so chooses the two players can re-roll the event until there is no tie.
Critical Result
A result of rolling 20 or 1 will result in either a Critical Success or Critical Failure without considering the Target Value.
Critical Success: Rolling 20 results in a Critical Success.
Critical Failure: Rolling 1 results in a Critical Failure.
Priority Of Event Determination
The chain of results is as follows.
Critical Success or Failure < Actual Value is equal to or greater than Target Value < Character Priority Storyteller Determination < Non Player Priority < Event Priority