Skills And Talents
Skills and Talent are the special abilities a character has at their disposal. This makes up the characters more intimate side and the personality of a character as well. Depending on how you choose to build your character will determine how they interact with the world. Skills can be leveled up to 10. However Talents have few levels, if any.
Skill Classifications
Skill are divided into categories based on the attribute they best represent; Physical, Finesse, Mental, Social, and Spiritual. Skills are generally used to help you during events and doing certain tasks. They give a +1 bonus to that task per level.
Physical Skills
Acrobatics: The art of performing feats of balance and agility.
Athletics: The act displaying physical strength and stamina on command.
Brawl: The skill of unarmed combat.
Endurance: The power to withstand hardships or stress.
Resistance: The ability to withstand a chemical, disease, or environmental stressors.
Finesse Skills
Archery: The art of using a bow and arrow.
Artistry: The ability to make a craft of workmanship.
Cooking: The practice of preparing food.
Dancing: The ability to move ones feet in rhythm, especially when accompanied by music.
Driving:
Firearms:
Forgery:
Impersonation:
Larceny
Mechanics
Music
Piloting
Riding
Sailing
Sewing
Smithing
Stealth
Subterfuge
Surgery
Mental
Appraisals
Biology
Botany
Brewing
Chemistry
Computers
History
Investigations
Law
Linguistics
Medicine
Navigation
Occult Knowledge
Research
Rituals
Robotics
Science
Survival:
Tactics
War
Social
Animal Ken
Communication
Etiquette
Gambling
Larceny
Leadership
Performance
Politics
Seduction
Sign Language
Singing
Socialize
Streetwise
Style
Writing
Spiritual
Awareness
Empathy
Prayer
Psionics
Thaumaturgy
Talent Classifications
Talents are on the other hand are separated into groups; General, Passive, and Active.
General Talents
General Talents can be used in many different ways. Like skills they are more or less assistant tools. However, the task is very specific but can be used in a general sense.
Passive Talents
Passive Talents are talents that are always active. They are passive in the sense that they do not need to be acted upon.
Active Talents
Active Talents are Talents that need to be acted upon.
Gaining Talent Restrictions
Unlike skills which can be acquired without anything, Talents on the other hand have some restrictions on gaining them. Below is a number of reasons why you cannot gain certain Talents.
1. Lack Of Attribute
Most talents are have a minimum Attribute point limit. If an attribute is lacking the talent cannot be gained.
2. Race
Some talents are only aquiurable by certain races. If you are not the race you cannot gain the Talent.
3. Prerequisite Skills
Most talents require a certain skill in order to be gained.
4. Skill Level Too Low
While you may have the skill(s) for the talent they have not been leveled enough to gain the talent.
5. No Longer Available
Some talents are acquirable during character creations only. These are ones that are normally racial in nature.
Using Active Talents
The Basic Rules Of Active Talents
Active Talents have special timing rules. You generally can only use one at a time. Action timing can fit into “Fast Actions”, “Sub-Actions”, “Main Actions”, or “Long Actions”. Most Talents require the user to focus on said task. Thus other actions you are not able to use/do when performing a talents.
Number Of Uses Of Active Talents
Most active talents are infinite, however some have a set number of uses. So each time the talent is used in a battle it will decrease by one. Some have a global number of uses, meaning that they can be used only so many times per day.
Active Talent Equipment Requirements
For some Active Talents certain equipment is required to use said Talent. If you do not have the equipment required for the Talent you cannot use it.
Active Talents In Play
In order to declare the use of an Active Talent one must first ensure all perquisites are met, once they are the talent can be used. The talent is then rolled for success by using the Active Talents attribute(s). If there is more than one Attribute attached to the talent you add all the attributes up then divide it up by the number of attributes, this will be the bonus used based on attributes.
Overlapping Effects Of Talents
– If Timing Is Equal
If two or more characters are using Talents where the timing overlaps each other it will fall the Storyteller to resolve the conflicts. The Storyteller must first consider the power of each talent being used. If there is a clear difference in power then talent that is more powerful wins out. If there is no clear power difference the Storyteller must consider the characters and their positioning. If still no clear advantage is spotted it will be left up to the Storyteller’s discretion or a dice roll between the characters.
-If Timing Is Different
If timing is different the priority will go to the talents which is fastest.