Jayce Ran RPG System

Skills And Talents


Skills And Talents

Skills and Talent are the special abilities a character has at their disposal. This makes up the characters more intimate side and the personality of a character as well. Depending on how you choose to build your character will determine how they interact with the world. Skills can be leveled up to 10. However Talents have few levels, if any.

Skill Classifications

Skill are divided into categories based on the attribute they best represent; Physical, Finesse, Mental, Social, and Spiritual. Skills are generally used to help you during events and doing certain tasks. They give a +1 bonus to that task per level.

Physical Skills

Acrobatics: The art of performing feats of balance and agility.

Athletics: The act displaying physical strength and stamina on command.

Brawl: The skill of unarmed combat.

Endurance: The power to withstand hardships or stress.

Resistance: The ability to withstand a chemical, disease, or environmental stressors.

Finesse Skills

Archery: The art of using a bow and arrow.

Artistry: The ability to make a craft of workmanship.

Cooking: The practice of preparing food.

Dancing: The ability to move ones feet in rhythm, especially when accompanied by music.

Driving:

Firearms:

Forgery:

Impersonation:

Larceny

Mechanics

Music

Piloting

Riding

Sailing

Sewing

Smithing

Stealth

Subterfuge

Surgery

Mental

Appraisals

Biology

Botany

Brewing

Chemistry

Computers

History

Investigations

Law

Linguistics

Medicine

Navigation

Occult Knowledge

Research

Rituals

Robotics

Science

Survival:

Tactics

War

Social

Animal Ken

Communication

Etiquette

Gambling

Larceny

Leadership

Performance

Politics

Seduction

Sign Language

Singing

Socialize

Streetwise

Style

Writing

Spiritual

Awareness

Empathy

Prayer

Psionics

Thaumaturgy

Talent Classifications

Talents are on the other hand are separated into groups; General, Passive, and Active.

General Talents

General Talents can be used in many different ways. Like skills they are more or less assistant tools. However, the task is very specific but can be used in a general sense.

Passive Talents

Passive Talents are talents that are always active. They are passive in the sense that they do not need to be acted upon.

Active Talents

Active Talents are Talents that need to be acted upon.

Gaining Talent Restrictions

Unlike skills which can be acquired without anything, Talents on the other hand have some restrictions on gaining them. Below is a number of reasons why you cannot gain certain Talents.

1. Lack Of Attribute

Most talents are have a minimum Attribute point limit. If an attribute is lacking the talent cannot be gained.

2. Race

Some talents are only aquiurable by certain races. If you are not the race you cannot gain the Talent.

3. Prerequisite Skills

Most talents require a certain skill in order to be gained.

4. Skill Level Too Low

While you may have the skill(s) for the talent they have not been leveled enough to gain the talent.

5. No Longer Available

Some talents are acquirable during character creations only. These are ones that are normally racial in nature.

Using Active Talents

The Basic Rules Of Active Talents

Active Talents have special timing rules. You generally can only use one at a time. Action timing can fit into “Fast Actions”, “Sub-Actions”, “Main Actions”, or “Long Actions”. Most Talents require the user to focus on said task. Thus other actions you are not able to use/do when performing a talents.

Number Of Uses Of Active Talents

Most active talents are infinite, however some have a set number of uses. So each time the talent is used in a battle it will decrease by one. Some have a global number of uses, meaning that they can be used only so many times per day.

Active Talent Equipment Requirements

For some Active Talents certain equipment is required to use said Talent. If you do not have the equipment required for the Talent you cannot use it.

Active Talents In Play

In order to declare the use of an Active Talent one must first ensure all perquisites are met, once they are the talent can be used. The talent is then rolled for success by using the Active Talents attribute(s). If there is more than one Attribute attached to the talent you add all the attributes up then divide it up by the number of attributes, this will be the bonus used based on attributes.

Overlapping Effects Of Talents

– If Timing Is Equal

If two or more characters are using Talents where the timing overlaps each other it will fall the Storyteller to resolve the conflicts. The Storyteller must first consider the power of each talent being used. If there is a clear difference in power then talent that is more powerful wins out. If there is no clear power difference the Storyteller must consider the characters and their positioning. If still no clear advantage is spotted it will be left up to the Storyteller’s discretion or a dice roll between the characters.

-If Timing Is Different

If timing is different the priority will go to the talents which is fastest.

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