Spacial Combat Rules
There are four spacial fields that are considered for combat, ground, air, underwater, and Space.
Common Rules In Spacial Combat
The first spacial combat rule to understand is the cube. Normally when ground fighting characters do not need to consider the height or depth of a character. However in spacial combat character have to, so from square we go to cubes. Also like square, characters can share spaces. Just like squares the same applies.
Combat In Air
The following rules apply when performing air combat.
The Basic Rules To Air Combat
When in the air you will be considered in flight. During this time there will be restrictions to movement and certain modifies will come into play for attack and defense. Flight can only be done with either vehicle interactions, talents, or support characters. Flight generally means you have to keep moving foreword.
Crashing While In Flight
While in flight a character whose damaged may entering into a state of crashing. This occures when taking level 3 or 4 damage. They however can recover from this by rolling a flight check. Flight checks are determined by the Storyteller as an event. If a plane takes a level 5 of damage they will not be able to recover from the crash. All rolls are ½.
Characters in flight are always moving. If movement is done as a main action it is 3x movement, if selected as a sub-action it is 2x and if movement is not selected it is its normal movement. If a character has Hover they can choose to hold in place. You must remain in the direction you are pointed and instead of turning you must change for facing.
A character in flight can declare a landing. It take a main action to land. Once you land you need to do another main action to fly again.
Crashed From Air
Once a character has entered crashing and then hits ground they have crashed. They can not perform any actions for a round. The character then rolls 1D100 for impact. Here is a chart below.
1-2: The character dies on impact.
3-5: The character is dying.
6-9: The character enters critical status and receives level 4 damage across the body.
10-14: The character gets level 3 damage.
15-17: The character gets level 2 damage.
18-20: The character has a safe landing.
Collision In The Air
If two characters collide size will be compared. If they are the same size they both go into crashing state and take level 5 damage where they hit each other. If they is a size difference of 1, the larger goes into crashing state and the smaller takes level 5 damage and goes into crashing state. If there is a size difference of 2, only the smaller is effected.
Combat In Water
The following rules apply when performing combat in water.
A character can go beneath the surface of water by declaring a performing a dive action, which is a normal movement but underwater. To surface you must declare that you are doing so.
How long a character are able to stay underwater is determined by you Physical attribute. For every 1 in a character Physical attribute they can be underwater 1 round. If you go a round beyond that you enter drowning, and float to the surface and are unconscious. If a character cannot float back to the suffice within their Physical limit the character will enter dying state.
Combat In Space
The following rules apply when performing Space combat.
Mobility In Space
Characters in space are always moving. If movement is done as a main action it is 3x movement, if selected as a sub-action it is 2x and if movement is not selected it is its normal movement. If a character has Hover they can choose to hold in place. Once a move action is performed they will continue in that direction unless the direction is changed. The direction changed will have to go against the direction the character is already moving. So if a character is moving at a sub-action speed of 2x, then they make a main action in the other direction, there speed will be normal.
The character will always be moving so if a character is moving at 3x and they make another main movement they will be moving at 6x speed. This can be increased to any amount.
Collision In Space
If two characters collide size will be compared. If they are the same size they take level 5 damage where they hit each other. If they is a size difference of 1, the larger takes level 3 damage and the smaller takes level 5 damage. If there is a size difference of 2, only the smaller is effected.
If a character cannot create inertia with there movement they will lose the ability to move. They will be unable to stop there movement and drift in space.
If Physical Character is in the void of space, they die instantly.